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Battle Engine Custom Crit table version
2002.12.06
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Lines beginning with a '#' are comments and are ignored by the
program.
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This file contains all the tables used for regular and custom
critical
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hits. This includes unit crits
(normal ships, buildings, etc.) and
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special effects weapons (dis, heat, etc.)
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Each table is broken up into four comma delimited fields:
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table_ID All tables with the
same ID number are lumped together.
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Currently,
the BE supports up to 99 tables.
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weight The total
weight of a table determines the number of faces
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that the die has. If there
are six entries with a weight
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of one each, this is the same as a six sided die with
labels
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on each face. The BE
supports unusual dice types and bell
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curves as well. A table with
a total weight of 7 will use
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a 7 sided 'die' internally.
Variable weights can be used
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to create weighted results.
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Example of a 2d6 bell curve for table 13:
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13,1,0,"You rolled a 2."
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13,2,0,"You rolled a 3."
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13,3,0,"You rolled a 4."
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13,4,0,"You rolled a 5."
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13,5,0,"You rolled a 6."
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13,6,0,"You rolled a 7."
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13,5,0,"You rolled a 8."
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13,4,0,"You rolled a 9."
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13,3,0,"You rolled a 10."
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13,2,0,"You rolled a 11."
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13,1,0,"You rolled a 12."
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crit_ID Some entries
have special effects on a unit. A
value of
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zero means no special effect.
One to ten causes additional
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damage. Eleven to 99 are
flags used to trigger special
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code in the battle engine.
One hundred is for unit kills.
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text
The actual message that is displayed. If you're adding
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special weapons, the current style is to preface
the
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damage description with a weapon 'tag'.
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Current values used by the Battle Engine:
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Table ID Table
Name
#
1
dis
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2
heat
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3
meson
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4
vibro
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5
normal (default
crit table)
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6
building
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7
carrier
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8
orbital
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9
volatile
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10
bioship
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11
vehicle
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12
psi
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Crit type
Crit ID Crit ID
Desription
#
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Non-critical hit 0 ' no exceptional in-game
damage
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Critical damage 1-10 ' additional
damage
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CRIT_WEAPON_ONE 11 ' Weapons Offline for 1
turn
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CRIT_WEAPON_HALF 12 ' Half Weapons Offline until
repaired
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CRIT_WEAPON_ALL 13 ' All Weapons Offline until
repaired
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CRIT_DRIFTING
14 ' No movement for 1
turn
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CRIT_NOMOVE
15 ' No movement until
repaired
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CRIT_CRIPPLE
16 '
Crippled
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CRIT_SHIELDS
17 ' Shields
Offline
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CRIT_AMMO
18 ' Ammo
explosion
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CRIT_CREW1
19 ' Crew casualties
5%
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CRIT_CREW2
20 ' Crew casualties
10%
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CRIT_CREW3
21 ' Crew casualties
25% and Crippled
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Critical damage 100 ' fatal
damage
#
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dis
1,1,14,"DIS: Primary Drive Offline (No movement for 1
turn)"
1,1,15,"DIS: Primary Drive Down (No movement until
repaired)"
1,1,17,"DIS: Shield Generators Down (Sh=0 until
repaired)"
1,1,11,"DIS: Main Computer Offline (Offline for 1
turn)"
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heat
2,1,19,"HEAT: Coolant Leak (+5% crew
casualties)"
2,1, 1,"HEAT: Fire: Level 1 (+1
damage)"
2,1, 2,"HEAT: Fire: Level 2 (+2
damage)"
2,1, 3,"HEAT: Fire: Level 3 (+3
damage)"
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meson
3,1,19,"MESON: Hull Breached (+5% crew
casualties)"
3,1,19,"MESON: Crew Quarters Breached (+5% crew
casualties)"
3,1, 2,"MESON: Explosion Amidships (+2
damage)"
3,1, 4,"MESON: Explosive Chain Reaction (+4
damage)"
#
vibro
4,1,19,"VIBRO: Hull Breached (+5% crew
casualties)"
4,1, 1,"VIBRO: Inertial Dampeners Down (+1
damage)"
4,1, 1,"VIBRO: Superstructure Hit (+1
damage)"
4,1, 3,"VIBRO: Structural Collapse (+3
damage)"
#
normal ships
5,1,100,"Reactor Core Breach (Ship
explodes)"
5,2, 3,"Structural Collapse (+3
damage)"
5,2, 2,"Explosion Amidships (+2
damage)"
5,2, 1,"Superstructure Hit (+1
damage)"
5,2, 1,"Inertial Dampeners Down (+1
damage)"
5,4,13,"Weapons Damaged (Offline until
repaired)"
5,2,19,"Radiation Leak (+5% crew
casualties)"
5,2,19,"Coolant Leak (+5% crew
casualties)"
5,2,19,"Hull Breach (+5% crew
casualties)"
5,2, 1,"Main Fusion Reactors Down (+1
damage)"
5,2, 1,"Auxiliary Fusion Reactors Down (+1
damage)"
5,4,12,"Weapon Power Short (Some offline until
repaired)"
5,4,14,"Engine Power Short (Drifting for 1
turn)"
5,2, 0,"Shuttle/Fighter Bay Hit"
5,2,11,"Main Fire Control Out (Offline for 1
turn)"
5,2,11,"Main Scanners Out (Offline for 1
turn)"
5,2, 0,"Maglock/Tractor Beams Down"
5,2,11,"Main Bridge Hit (Bridge crew killed, Offline for
1 turn)"
5,2,14,"Main Engineering Hit (Drifting for 1
turn)"
5,4,15,"Warp Engine Hit (No warp movement until
repaired)"
5,2,19,"Barracks/Cargo Holds Breached (+5% crew
casualties)"
5,2,19,"Warp Drive Down (No warp movement until
repaired)"
5,2,19,"Crew Quarters Breached (+5% crew
casualties)"
5,2,14,"Impulse Engines Down (Drifting for 1
turn)"
5,2, 0,"Auxiliary Scanners Out"
5,2,13,"Weapon Power Couplings Down (Offline until
repaired)"
5,2, 0,"Emergency Power Out"
5,2,20,"Primary Life Support Out (+10% crew
casualties)"
5,2,15,"Navigational Deflectors Out (No warp movement
until repaired)"
5,2,20,"Internal Damage (+10% crew
casualties)"
5,2,11,"Main Computer Down (Offline for 1
turn)"
5,2,19,"Internal Damage (+5% crew
casualties)"
5,2,19,"Emergency Life Support Out (+5% crew
casualties)"
5,2, 0,"Auxiliary Computer Down"
5,2, 0,"Auxiliary Fire Control Out"
5,2, 1,"Fire: Level 1 (+1 damage)"
5,2, 1,"Explosion Amidships (+1
damage)"
5,2, 0,"ECM/Cloaking Systems Out"
5,2, 2,"Fire: Level 2 (+2 damage)"
5,2, 2,"Explosion Amidships (+2
damage)"
5,2,18,"Ammunition Bay/Magazine Explosion (+Tp
damage)"
5,2, 3,"Fire: Level 3 (+3 damage)"
5,2, 0,"Auxiliary Bridge Hit"
5,2, 4,"Explosive Chain Reaction (+4
damage)"
5,2,16,"All Sensors Out (Offline and no movement until
repaired)"
5,2,17,"Shield Power Couplings Down (Sh=0 until
repaired)"
5,1,100,"Reactor Containment Failure (Ship
explodes)"
#
building
6,1,100,"Reactor Core Breach (Unit
explodes)"
6,2, 3,"Structural Collapse (+3
damage)"
6,2, 2,"Explosion mid level (+2
damage)"
6,2, 1,"Superstructure Hit (+1
damage)"
6,2,18,"Ammunition Bay/Magazine Explosion (+Tp
damage)"
6,4,13,"Weapons Out (Offline until
repaired)"
6,2,19,"Radiation Leak (+5% crew
casualties)"
6,2,19,"Coolant Leak (+5% crew
casualties)"
6,4, 1,"Main Fusion Reactors Down (+1
damage)"
6,2, 1,"Auxiliary Fusion Reactors Down (+1
damage)"
6,8,12,"Power Couplings Down (Some offline until
repaired)"
6,2, 0,"Launch Facilities Hit"
6,2,11,"Main Fire Control Out (Offline for 1
turn)"
6,2,11,"Main Scanners Out (Offline for 1
turn)"
6,2, 0,"Tractor Beams Down"
6,2,11,"Main Command Hit (Command staff killed, Offline
for 1 turn)"
6,2,11,"Main Engineering Hit (Offline for 1
turn)"
6,2, 2,"Powerplant Hit (+2 damage)"
6,2,19,"Cargo Area Breached (+5% crew
casualties)"
6,6,19,"Barracks Breached (+5% crew
casualties)"
6,2, 0,"Backup Reactor Down"
6,2, 0,"Auxiliary Scanners Out"
6,2,13,"Weapon Power Couplings Down (Offline until
repaired)"
6,2, 0,"Emergency Power Out"
6,2,20,"Primary Life Support Out (+10% crew
casualties)"
6,2, 0,"Satellite Uplink Destroyed"
6,2,20,"Internal Damage (+10% crew
casualties)"
6,2,11,"Main Computer Down (Offline for 1
turn)"
6,2,19,"Internal Damage (+5% crew
casualties)"
6,2,19,"Emergency Life Support Out (+5% crew
casualties)"
6,2, 0,"Auxiliary Computer Down"
6,2, 0,"Auxiliary Fire Control Out"
6,2, 1,"Fire: Level 1 (+1 damage)"
6,2, 1,"Explosion mid level (+1
damage)"
6,2, 0,"ECM/Cloaking Systems Out"
6,2, 2,"Fire: Level 2 (+2 damage)"
6,2, 2,"Explosion mid level (+2
damage)"
6,2,18,"Ammunition Bay/Magazine Explosion (+Tp
damage)"
6,2, 3,"Fire: Level 3 (+3 damage)"
6,2, 0,"Auxiliary Command Hit"
6,2, 4,"Explosive Chain Reaction (+4
damage)"
6,2,13,"All Sensors Out (Offline until
repaired)"
6,2,17,"Shield Power Couplings Down (Sh=0 until
repaired)"
6,1,100,"Reactor Containment Failure (Unit
explodes)"
#
carrier
7,1,100,"Reactor Core Breach (Ship
explodes)"
7,2, 3,"Structural Collapse (+3
damage)"
7,2, 2,"Explosion Amidships (+2
damage)"
7,2, 1,"Superstructure Hit (+1
damage)"
7,2, 1,"Inertial Dampeners Down (+1
damage)"
7,4,13,"Weapons Damaged (Offline until
repaired)"
7,2,19,"Radiation Leak (+5% crew
casualties)"
7,2,19,"Coolant Leak (+5% crew
casualties)"
7,2,19,"Hull Breach (+5% crew
casualties)"
7,2, 1,"Main Fusion Reactors Down (+1
damage)"
7,2, 1,"Auxiliary Fusion Reactors Down (+1
damage)"
7,4,12,"Weapon Power Short (Some offline until
repaired)"
7,4,14,"Engine Power Short (Drifting for 1
turn)"
7,2, 0,"Shuttle/Fighter Bay Hit"
7,2,11,"Main Fire Control Out (Offline for 1
turn)"
7,2,11,"Main Scanners Out (Offline for 1
turn)"
7,2, 0,"Maglock/Tractor Beams Down"
7,2,11,"Main Bridge Hit (Bridge crew killed, Offline for
1 turn)"
7,2,14,"Main Engineering Hit (Drifting for 1
turn)"
7,4,15,"Warp Engine Hit (No warp movement until
repaired)"
7,2,19,"Barracks/Cargo Holds Breached (+5% crew
casualties)"
7,2,19,"Warp Drive Down (No warp movement until
repaired)"
7,2,19,"Crew Quarters Breached (+5% crew
casualties)"
7,2,14,"Impulse Engines Down (Drifting for 1
turn)"
7,2, 0,"Auxiliary Scanners Out"
7,2,13,"Weapon Power Couplings Down (Offline until
repaired)"
7,2, 0,"Emergency Power Out"
7,2,20,"Primary Life Support Out (+10% crew
casualties)"
7,2,15,"Navigational Deflectors Out (No warp movement
until repaired)"
7,2,20,"Internal Damage (+10% crew
casualties)"
7,2,11,"Main Computer Down (Offline for 1
turn)"
7,2,19,"Internal Damage (+5% crew
casualties)"
7,2,19,"Emergency Life Support Out (+5% crew
casualties)"
7,2, 0,"Auxiliary Computer Down"
7,2, 0,"Auxiliary Fire Control Out"
7,2, 1,"Fire: Level 1 (+1 damage)"
7,6, 1,"All fighters in hangar destroyed (+1
damage)"
7,2, 0,"ECM/Cloaking Systems Out"
7,2, 2,"Fire: Level 2 (+2 damage)"
7,4, 2,"All fighters in hangar destroyed (+2
damage)"
7,2,18,"Ammunition Bay/Magazine Explosion (+Tp
damage)"
7,2, 3,"Fire: Level 3 (+3 damage)"
7,2, 0,"Auxiliary Bridge Hit"
7,4, 4,"All fighters in hangar destroyed (+4
damage)"
7,4,16,"All fighters in hangar destroyed (crippled,
destruction imminent)"
7,1,21,"All fighters in hangar destroyed (+25% crew
casualties, crippled, destruction imminent)"
7,1,100,"Carrier lost with all hands in catastrophic
explosion"
7,2,16,"All Sensors Out (Offline and no movement until
repaired)"
7,2,17,"Shield Power Couplings Down (Sh=0 until
repaired)"
7,1,100,"Reactor Containment Failure (Ship
explodes)"
#
oribital
8,1,100,"Reactor Core Breach (Unit
explodes)"
8,2, 3,"Structural Collapse (+3
damage)"
8,2, 2,"Explosion mid deck (+2
damage)"
8,2, 1,"Superstructure Hit (+1
damage)"
8,2, 1,"Artificial Gravity Out (+1
damage)"
8,4,13,"Weapons Out (Offline until
repaired)"
8,2,19,"Radiation Leak (+5% crew
casualties)"
8,2,19,"Coolant Leak (+5% crew
casualties)"
8,2,19,"Hull Breach (+5% crew
casualties)"
8,2, 1,"Main Fusion Reactors Down (+1
damage)"
8,2, 1,"Auxiliary Fusion Reactors Down (+1
damage)"
8,8,12,"Weapon Power Couplings Down (Some offline until
repaired)"
8,2, 0,"Shuttle/Fighter Bay Hit"
8,2,11,"Main Fire Control Out (Offline for 1
turn)"
8,2,11,"Main Scanners Out (Offline for 1
turn)"
8,2, 0,"Tractor Beams Down"
8,2,11,"Main Bridge Hit (Bridge crew killed, Offline for
1 turn)"
8,2,11,"Main Engineering Hit (Offline for 1
turn)"
8,4,11,"Main Power Hit (offline for 1
turn)"
8,2,19,"Barracks/Cargo Holds Breached (+5% crew
casualties)"
8,2, 0,"Station Keeping Engines Offline (orbit will
decay)"
8,2,19,"Crew Quarters Breached (+5% crew
casualties)"
8,2, 0,"Observation Deck Destroyed"
8,2, 0,"Auxiliary Scanners Out"
8,2,13,"Weapon Power Couplings Down (Offline until
repaired)"
8,2, 0,"Emergency Power Out"
8,2,20,"Primary Life Support Out (+10% crew
casualties)"
8,2, 0,"Navigational Control Out (No docking until
repaired)"
8,2,20,"Internal Damage (+10% crew
casualties)"
8,2,11,"Main Computer Down (Offline for 1
turn)"
8,2,19,"Internal Damage (+5% crew
casualties)"
8,2,19,"Emergency Life Support Out (+5% crew
casualties)"
8,2, 0,"Auxiliary Computer Down"
8,2, 0,"Auxiliary Fire Control Out"
8,2, 1,"Fire: Level 1 (+1 damage)"
8,2, 1,"Explosion mid deck (+1
damage)"
8,2, 0,"ECM/Cloaking Systems Out"
8,2, 2,"Fire: Level 2 (+2 damage)"
8,2, 2,"Explosion Amidships (+2
damage)"
8,2,18,"Ammunition Bay/Magazine Explosion (+Tp
damage)"
8,2, 3,"Fire: Level 3 (+3 damage)"
8,2, 0,"Auxiliary Bridge Hit"
8,2, 4,"Explosive Chain Reaction (+4
damage)"
8,2,13,"All Sensors Out (Offline until
repaired)"
8,2,17,"Shield Power Couplings Down (Sh=0 until
repaired)"
8,1,100,"Reactor Containment Failure (Unit
explodes)"
#
volatile
9,1,100,"Reactor Core Breach (Ship
explodes)"
9,2, 3,"Structural Collapse (+3
damage)"
9,2, 2,"Explosion Amidships (+2
damage)"
9,2, 1,"Superstructure Hit (+1
damage)"
9,2, 1,"Inertial Dampeners Down (+1
damage)"
9,4,13,"Weapons Damaged (Offline until
repaired)"
9,2,19,"Radiation Leak (+5% crew
casualties)"
9,2,19,"Coolant Leak (+5% crew
casualties)"
9,2,19,"Hull Breach (+5% crew
casualties)"
9,2, 1,"Main Fusion Reactors Down (+1
damage)"
9,2, 1,"Auxiliary Fusion Reactors Down (+1
damage)"
9,4,12,"Weapon Power Short (Some offline until
repaired)"
9,4,14,"Engine Power Short (Drifting for 1
turn)"
9,2, 0,"Shuttle/Fighter Bay Hit"
9,2,11,"Main Fire Control Out (Offline for 1
turn)"
9,2,11,"Main Scanners Out (Offline for 1
turn)"
9,2, 0,"Maglock/Tractor Beams Down"
9,2,11,"Main Bridge Hit (Bridge crew killed, Offline for
1 turn)"
9,2,14,"Main Engineering Hit (Drifting for 1
turn)"
9,4,15,"Warp Engine Hit (No warp movement until
repaired)"
9,2,19,"Barracks/Cargo Holds Breached (+5% crew
casualties)"
9,2,19,"Warp Drive Down (No warp movement until
repaired)"
9,2,19,"Crew Quarters Breached (+5% crew
casualties)"
9,2,14,"Impulse Engines Down (Drifting for 1
turn)"
9,2, 0,"Auxiliary Scanners Out"
9,2,13,"Weapon Power Couplings Down (Offline until
repaired)"
9,2, 0,"Emergency Power Out"
9,2,20,"Primary Life Support Out (+10% crew
casualties)"
9,2,15,"Navigational Deflectors Out (No warp movement
until repaired)"
9,2,20,"Internal Damage (+10% crew
casualties)"
9,2,11,"Main Computer Down (Offline for 1
turn)"
9,2,19,"Internal Damage (+5% crew
casualties)"
9,2,19,"Emergency Life Support Out (+5% crew
casualties)"
9,2, 0,"Auxiliary Computer Down"
9,2, 0,"Auxiliary Fire Control Out"
9,2, 1,"Fire: Level 1 (+1 damage)"
9,6, 1,"Cargo explodes (+1 damage)"
9,2, 0,"ECM/Cloaking Systems Out"
9,2, 2,"Fire: Level 2 (+2 damage)"
9,4, 2,"Cargo explodes (+2 damage)"
9,2,18,"Ammunition Bay/Magazine Explosion (+Tp
damage)"
9,2, 3,"Fire: Level 3 (+3 damage)"
9,2, 0,"Auxiliary Bridge Hit"
9,4, 4,"Cargo explodes (+4 damage)"
9,4,16,"Cargo explodes and burns (crippled, destruction
imminent)"
9,1,21,"Cargo explodes and burns (+25% crew casualties,
crippled, destruction imminent)"
9,1,100,"Unit lost with all hands in catastrophic
explosion"
9,2,16,"All Sensors Out (Offline and no movement until
repaired)"
9,2,17,"Shield Power Couplings Down (Sh=0 until
repaired)"
9,1,100,"Reactor Containment Failure (Ship
explodes)"
#
bioship
10,1,100,"Autonomic Systems Destroyed (creature dies
instantly)"
10,2, 3,"Structural Collapse (+3
damage)"
10,2, 2,"Internal Organ Bursts (+2
damage)"
10,2, 1,"Vitals Hit (+1 damage)"
10,2, 1,"Structural Integrity Compromised (+1
damage)"
10,4,13,"Weapons Out (Offline until
healed)"
10,2,19,"Bio-energy Leak (life signs down
5%)"
10,2,19,"Toxins Leak (life signs down
5%)"
10,2,19,"Carapace breach (life signs down
5%)"
10,2, 1,"Main Bio-Energy Generator Down (+1
damage)"
10,2, 1,"Auxiliary Bio-Energy Generator Down (+1
damage)"
10,8,14,"Stunned (Drifting for 1
turn)"
10,2, 0,"Brood/Swarmer Bay Hit"
10,2,11,"Weapons Control Seizure (Offline for 1
turn)"
10,2,11,"Blinded (Offline for 1
turn)"
10,2, 0,"Grappling Systems Hit"
10,2,11,"Main Control Center Hit ('Bridge Crew' Killed,
Offline for 1 turn)"
10,2,11,"Vitals Hit (Offline for 1
turn)"
10,4,15,"FTL Propulsion Hit (No warp movement until
repaired)"
10,2,19,"Hive/Cargo Pod Beached (life signs down
5%)"
10,2,15,"FTL Propulsion Down (No warp movement until
repaired)"
10,2,19,"Vitals Hit (life signs down
5%)"
10,2,14,"Normal Space propulsion Down (Drifting for 1
turn)"
10,2, 0,"Auxiliary Senses Lost"
10,2,13,"Weapon Feeds Hit (Offline until
healed)"
10,2, 0,"Energy Reserves Destroyed"
10,2,20,"Vitals Hit (life signs down
10%)"
10,2,15,"FTL Navigation Control Damage (No warp movement
until healed)"
10,2,20,"Internal Damage (life signs down
10%)"
10,2,11,"Vitals Hit (Offline for 1
turn)"
10,2,19,"Internal Damage (life signs down
5%)"
10,2,19,"Vitals Hit (life signs down
5%)"
10,2, 0,"Auxiliary Neural Network
Down"
10,2, 0,"Auxiliary Fire Control
Out"
10,2, 1,"Fire: Level 1 (+1 damage)"
10,2, 1,"Internal Organ Bursts (+1
damage)"
10,2, 0,"Electro-magnetic Jamming/Cloak
Disabled"
10,2, 2,"Fire: Level 2 (+2 damage)"
10,2, 2,"Internal Organ Bursts (+2
damage)"
10,2,18,"Ammunition Pod/Sack Explosion (+Tp
damage)"
10,2, 3,"Fire: Level 3 (+3 damage)"
10,2, 0,"Auxiliary Control Center
Hit"
10,2, 4,"Internal Organ Bursts (+4
damage)"
10,2,16,"Blinded (Offline and No movement until
healed)"
10,2,17,"Shield Generators Down (Sh=0 until
healed)"
10,1,100,"Brain Shot (creature dies
instantly)"
#
vehicle
11,1,100,"Reactor Core Breach (Vehicle
explodes)"
11,2, 3,"Structural Collapse (+3
damage)"
11,2, 2,"Internal Explosion (+2
damage)"
11,2, 1,"Superstructure Hit (+1
damage)"
11,2, 1,"Suspension Broken (+1
damage)"
11,4,13,"Weapons Out (Offline until
repaired)"
11,2,19,"Radiation Leak (+5% crew
casualties)"
11,2,19,"Coolant Leak (+5% crew
casualties)"
11,2,19,"Hull Breach (+5% crew
casualties)"
11,2, 1,"Main Fusion Reactors Down (+1
damage)"
11,2, 1,"Auxiliary Fusion Reactors Down (+1
damage)"
11,8,12,"Weapon Power Couplings Down (Some offline until
repaired)"
11,2, 0,"Drone Bay Hit"
11,2,11,"Main Fire Control Out (Offline for 1
turn)"
11,2,11,"Main Scanners Out (Offline for 1
turn)"
11,2, 0,"Towing Gear Wrecked"
11,2,11,"Command Section Hit (Command crew killed,
Offline for 1 turn)"
11,2,14,"Main Engineering Hit (Drifting for 1
turn)"
11,4,15,"Drive Systems Hit (No movement until
repaired)"
11,2,19,"Storage Bins Breached (+5% crew
casualties)"
11,2,15,"Main Drive Down (No movement until
repaired)"
11,2,19,"Crew Compartment Breached (+5% crew
casualties)"
11,2,15,"Main Drive Down (No movement until
repaired)"
11,2, 0,"Auxiliary Scanners Out"
11,2,13,"Weapon Power Couplings Down (Offline until
repaired)"
11,2, 0,"Emergency Power Out"
11,2,20,"Primary Life Support Out (+10% crew
casualties)"
11,2,15,"Navigational Control Out (No movement until
repaired)"
11,2,20,"Internal Damage (+10% crew
casualties)"
11,2,11,"Main Computer Down (Offline for 1
turn)"
11,2,19,"Internal Damage (+5% crew
casualties)"
11,2,19,"Emergency Life Support Out (+5% crew
casualties)"
11,2, 0,"Auxiliary Computer Down"
11,2, 0,"Auxiliary Fire Control
Out"
11,2, 1,"Fire: Level 1 (+1 damage)"
11,2, 1,"Internal Explosion (+1
damage)"
11,2, 0,"ECM/Cloaking Systems Out"
11,2, 2,"Fire: Level 2 (+2 damage)"
11,2, 2,"Internal Explosion(+2
damage)"
11,2,18,"Ammunition Bay/Magazine Explosion (+Tp
damage)"
11,2, 3,"Fire: Level 3 (+3 damage)"
11,2, 0,"Communications Equipment
Destroyed"
11,2, 4,"Explosive Chain Reaction (+4
damage)"
11,2,16,"All Sensors Out (Offline and No movement until
repaired)"
11,2,17,"Shield Power Couplings Down (Sh=0 until
repaired)"
11,1,100,"Reactor Containment Failure (Vehicle
explodes)"
#
psi
12,1,19,"PSI: Psionic Assault (+5% crew
casualties)"
12,1,20,"PSI: Psionic Assault (+10% crew
casualties)"
12,1,14,"PSI: Navigation crew disrupted (No movement for 1 turn)"
12,1,11,"PSI: Weapons crew disrupted (Offline for 1 turn)"
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